Theming
One brand colour themes the whole HUD. The NUI derives the tile ramp, accents and tinted glass from it.

Strength
| Strength | What gets the brand colour |
|---|---|
accent | Progress bars, route and accent lines only |
tiles | + the brand tiles |
glass | + a tint on the glass surfaces |
Server default
lua
Config.Theme = { brand = '#4f7bff', strength = 'tiles' } -- brand = nil → neutral greyAt runtime
lua
exports.np_hud:SetTheme('#4f7bff', 'tiles')
exports.np_hud:SetTheme(nil) -- back to neutralYou can theme per job or per event, for example blue tiles while on duty as police. A runtime theme stays active until the next hud:config that carries a theme.
Player preview
/hudtheme <#hex|reset|none> [accent|tiles|glass] previews a theme for the player who runs it only.
Design system
The visuals come from Nimbus UI in np_hud/design/: tokens, component CSS and preview pages. The NUI imports it unchanged. Read design/README.md before changing the look.
Design previews

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